Snug Play systems were originally developed in the United Kingdom by a brother and sister team of visual artists, Hattie and Tim Coppard. The idea for Snug Play emerged as a part of the The Experimental Playground Project which began in 2000. That work with early childhood, school, and community settings was funded by the National Endowment for Science, Technology, and the Arts (NESTA,) the Esmee Fairburn Foundation, and the Arts Council in the UK.
The design of Snug Play began in 2004 while observing child interaction with large-scale play pieces. Research was conducted for a total of 6 years, and in 2007, the first manufactured Snug Play system was put to use in the UK.
PlayCore recognized the unique benefits of Snug Play in 2008 and approached the designers about an opportunity to bring Snug Play to the United States. The official launch of Snug Play in the USA was in 2010. It has been well received and adopted by parks, schools,
and other community organizations.
PlayCore helps build stronger communities around the world by advancing play through research, education, and partnerships. The company infuses this learning into its complete family of brands – GameTime, UltraSite, UltraShelter, UltraPlay,GT Grandstands, Snug Play USA, Play & Park Structures, TotTurf, Everlast Climbing, and Swing-N-Slide. PlayCore combines best-in-class planning and education programs with the most comprehensive array of recreation products available to create play solutions that match the unique needs of each community served.